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How to specify your components so that your team can implement them with ease.

Overview

As modern designers, we have a responsibility to design components that not only look good and behave correctly, but that our teams, devs specifically, can implement with relative ease.

Listen, you don’t want your devs to have to mess with styling, spacing, placement or interaction states more than absolutely necessary.


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How to leverage modified user journeys and operational boundaries to map increasingly complex problems.

Overview

When designing modern systems, interfaces, and experiences, we have to constantly keep in mind not only the customer, user, and business goals of the application, but all the steps along the way that help us get there.

Today, I want to share with you an approach that I like to use when considering how to design a solid user experience that is resilient, and delivers consistent results.

Success States: The Declarative

Any time that we are designing for our users, regardless of what our given solution may be, either theoretical…


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How to create robust gradients quickly and simply for your next project

Overview

For quite some time, practical UI design has been boxed in by various gradient types that, while workable, don’t always get you the result that you’re looking for.

Today, I’m going to show you how you can create advanced, scalable gradients that will look good on any screen, and don’t require in-depth knowledge of CSS.

Leveraging SVGs

Instead of relying on older tooling, we’ll be leveraging the full power of Scalable Vector Graphics (SVGs) to get us where we want to go.

Create a new file

First and foremost, create a new file in…


Absolutely, and it's an excellent question, honestly.

Most of the time as designers (print, web, UI/UX, etc.) we are used to seeing the model of "work for hire," which is where we just sell our services as a one-off, and then the client owns all of the work that you've done and the copyrights to it as well.

This is the most common scenario with traditional employment, but is definitely not the only way that it can go down.

For a full breakdown of pricing models, I would definitely recommend the AIGA's article on it here:

https://www.aiga.org/pricing-models


You know Dominique that's a fair assertion, so I'll give you one here.

Let's say that you do work for a company that is not work for hire, that is that you were contracted and are being paid a risidual or royalty, rather than them owning your work outright.

From there, they sell your work to as many people as they can to make a profit, and then you get a cut based on your royalty or residual payment agreement(s).

This applies to UI/UX if you're designing interfaces or interface frameworks, and would be a prime example of how the…


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An easy way to deal with type in your web-based designs.

Overview

Let’s face it: specking type can be challenging.

Even more-so when you consider that, if it’s for a web project, the type specifications that you make need to be web-complaint and browser-friendly.

Luckily, I’ve found a combination of tools and approaches that make it much easier to spec type for all of your web projects, and today we’re going to go over how to do just that, quickly, and easily.

The Tools

My two favorite tools when it comes to specking type for the web are
type-scale.com


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This may not be what you want to hear, but it’s what you need to hear.

Overview

I have been asked so many times that it’s not even funny anymore: how do you make it as a designer?

That can be both a tough question and answer for anyone; I should know, because I’ve done it myself.

Today I’m going to share with you how you actually make it in this industry, how to do it the right way, and how to do it without losing your mind.

Understanding the industry

The first thing you have to do in order to make it in…


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Hint: it’s not all about learning to code or doing a back-flip either

Overview

Today, we’re going to talk about how to create real value as a UI/UX designer, and how you can use The Value Formula to even make yourself more valuable.

When we talk about increasing value in the UI/UX sphere, typically we are met with assertions of “learn X,” or “do Y.”

The trouble with this approach is that, while it generally adds something, it normally doesn’t add anything that is truly valuable, to either the marketplace, or your users; which can lead to a lukewarm reception at…


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This advice comes from countless trials, errors, failures, and over a decade of experience in the design industry.

What I Wish Someone Would’ve Told Me

Throughout my career I have always grappled with the uncertainty that is being a designer in the 21st century.

There’s so much to know and it can be very easy to get caught off-guard by the near-constant changes to specifications, paradigms, technologies, and business challenges.

What I will tell you is the one, sure-fire way that I have learned to actually get better, and get ahead in the design industry, and I wish someone would’ve told me this when I was starting…


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Some of the best tips and tricks that I have learned over a decade of experience in the design industry.

Overview

As designers we are constantly presented with new information, new ideas, new methodologies, and new paradigms of user engagement.

While this is exciting, it can be exhausting trying to keep track of everything you need to know in order to design a successful product for your users.

Pro-tip #1: Always work from general to specific

You wouldn't worry…

Nick Lawrence

UI/UX designer with over a decade of experience in the design industry.

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